How to choose a build
- Start with the class you already understand
- Match the build to one weapon type
- Choose survivability before greed in the early game
- Keep one clear damage plan instead of mixing too many ideas
This page should turn the class and weapon choices into something the player can actually use. Keep the recommendations simple, practical, and easy to update once the meta is known.
Visitors want a ready-made setup, not theory. The page should show a few starter builds, explain why they are safe, and push the reader toward the exact class and weapon pages that support them.
These are generic build buckets you can keep until the exact game data is available. Once the game launches, replace the labels with named setups and stats.
Built for new players who want forgiveness. It should favor survivability, stable damage, and low-risk positioning.
Best for players who want to learn the game while keeping enough damage to clear content at a steady pace.
Designed for co-op play and team value. This build should lean into support, control, or utility if the game rewards those systems.
When you split builds into separate pages, use the same order every time. That makes the site easier to scale and easier for users to scan.
| Section | What to include | Why it matters |
|---|---|---|
| Summary | One short paragraph saying who the build is for | Lets the reader know immediately whether the build fits them |
| Class and weapon | The role and weapon pairing behind the build | Connects the page to the deeper class and weapon pages |
| Key stats or priorities | What the build should emphasize first | Makes the page actionable instead of generic |
| Playstyle notes | How the build should be used in fights and extraction runs | Helps new players understand when to use the setup |
These pairings are the most useful starting point for the first version of the site. They make the page feel complete without pretending the meta is already solved.
The safest first build because it is easy to understand and forgiving in early runs.
A strong default if the player wants flexibility and a cleaner transition into stronger builds later.
Best for co-op focused players and the type of page that can grow with team-play search traffic.
These are the pages the build page should feed traffic into.
A build page should read like a recommendation sheet. Short, direct, and useful enough that people can act on it immediately.
Say whether it is for beginners, solo players, co-op players, or higher-skill users.
Give a short practical explanation of the build in combat and in extraction runs.
Send the reader to classes, weapons, and tier list pages after the choice is made.